For some reason, this information was extremely difficult to find anywhere. Many small and student projects could benefit from working quickly on Unity Collab + Wwise.
So I decided to create a tutorial for others. Hope this helps!
For some reason, this information was extremely difficult to find anywhere. Many small and student projects could benefit from working quickly on Unity Collab + Wwise.
So I decided to create a tutorial for others. Hope this helps!
Game Sound Conference 2018 is over, and all of us headed back with hearts refueled with passion and support from the game audio community. As I was writing down my notes on to my laptop, I organized these 5 takeaways that I will be applying to my life to make myself a better-prepared composer. Let's begin…
In Food Drive, you drive around a truck with a cannon perched on top of it, and you're delivering food to various neighborhoods within the colorful but very hungry town. The game is a food bank awareness game and promotes the activities of food banks and how we can help in real life.
While the game is fun, the audio development process was just as fun as well! I wanted to share with you what I've learned so far, and what I wish I could have differently so that I can improve myself even more.
You may have gotten through the 101, 201 and 251 courses through Audiokinetic's website, but you still might not know how to actually INTEGRATE these Events, States and RTPC's you set up into Unity. I don't blame you - this information is for some reason, incredibly difficult to find online. But you need to know, in order to get your Wwise integrated into Unity. So let's get started!
Most people grow a sense of fear toward subjects that they aren't so familiar with. This type of fear isn't the same kind as phobia toward heights or spiders. This type of fear is psychological; the fear of the unknown. For some reason, I had this weird kind of fear with learning Wwise, the middleware software for games.