Hi, I’m Daniel. I’m a game sound designer.
I live in Beaumont, California, (90 minutes from Los Angeles) where I’m working on 3 exciting projects remotely.
Aside from my love of spicy food, I love learning about audio, especially in the technical side of things! When I am not blowing stuff up in my garage and recording interesting sounds, I am learning new implementation techniques or just testing weird cool stuff on Wwise.
I graduated from CSU Long Beach in December 2018 with a Bachelor of Music in Music Composition. In the prior year, I was selected as a Game Audio Network Guild scholar of 2017.
During my studies, I designed sounds on 20 game projects - personal projects, game jams, student projects, VR game, mobile games, and a game on Steam!
I’ll be working at GDC as a Conference Associate to help make GDC 2019 be the best it can be.
DAWs: Reaper, Pro Tools, Cubase, Logic Pro,
Middlewares & Engines: Wwise, FMOD, Unity, UE4 & BP
Games that I’m enjoying right now:
Dark souls 3
Games that I’m looking forward to:
Sekiro: Shadows Die Twice