I was the audio designer and implementer for Lanternal. This project shows what I can do under tight deadlines. I worked closely with the programmer to set up Wwise to work with Unity Collab, and worked on effects like Low Fi VHS mode and Pixelization through Wwise. Later, to get the game out to be playable on browsers, I re-integrated the through FMOD and prepared a browser version as well. The game was placed 16th place in Audio out of 1750 games submitted, and overall placed on the 98% percentile for Ludum Dare 2018.