Hi, I’m Daniel. I’m a passionate video game composer, sound designer, and audio implementor. Thank you for checking out my demo reel! There’s nothing that makes me happier than playing and designing audio for games!
I graduated from CSULB in December 2018 with a bachelors of art in music composition, and was part of the class of Game Audio Network Guild scholars of 2017. During my studies in school, I worked on about 20 different game projects. I’m a 2018 & 2019 Conference Associate at Game Developers Conference.
Main Skills: Music, Sound Design, Wwise, Unity, UE4, Logic Pro, Reaper, Cubase
Additional Skills: Adobe Photoshop, Final Cut X, MaxMSP, basic C#.
Food Drive: Race against Hunger (Gamers for Good)
I was the Composer, Sound Designer and Audio implementer on Food Drive. I integrated all of the audio that can be heard in the game using Wwise and directly integrating it into Unity with C#. I worked closely with our programmer and eventually was able to work independently to save our programmer’s time. I also knew GitHub and created video tutorials for the rest of my team on how to update and push their changes with source control. One of the most fun things to work on was the end score rising pitch that was inspired by classic arcade games. I used the RTPC of the player’s score to drive the rising pitch, and for every interval of 10 points, I would let the Heart gain sound effect to make it sound really satisfying.
Flight (Early WIP Personal Project)
When the Music Game Jam started, I invited my programmer friend Marty Gonzalez to work on Flight with me. I wanted to create a game about flying that would showcase my ability to design adaptive music systems and fluidly use in-game elements that would naturally evolve the music. The player can evolve the music by finding birds scattered throughout these islands. I also created wind ambiance that depend on the player’s speed which they’re flying at. The initial game jam version won #2 in the Music Game Jam of 2018, and my artist friend Peet Cooper jumped in to help with the level design and models of this game. The game is still undergoing development and expected to ship sometime later this year as an indie game.
Lanternal (Game Jam submission for Ludum Dare 43)
I was the composer, sound designer and implementer for Lanternal. This project took place over the 3 days course of period and helps to show what I can do under tight deadlines and churning out creativity within a short amount of time. When we decided on the arcade aesthetic of the game, I immediately started creating sound effects that would be soothing to listen to even through multiple playthroughs, while still giving that haunted vibe of this game. I worked closely with the programmer to set up Wwise to work with Unity Collab, and worked on cool effects like Low Fi VHS mode and Pixelization through Wwise. The game was placed 16th place in Audio out of 1750 games submitted, placing it on the 98% percentile for Ludum Dare 2018.