Food Drive: Race against Hunger (Gamers for Good)
I joined Gamers for Good for Good to develop the complete audio design for Food Drive. I worked with Peet Cooper the creative director and artist for this game.
I wanted the game to have a wholesome, organic soundscape, so I recorded almost every aspect of the game from my garage and house and used it to design sounds for the satisfying gameplay loop of driving and delivering packages.
One of the most fun things I got to work on was the score calculation scene, inspired by classic arcade games. I used the RTPC of the player’s score to drive a rising synth that is joined by a bombastic choir reward sound inspired by great sounding games such as Peggle.
Implementation was by far the most challenging aspect about this game, and I learned a lot from tackling it. Using Wwise, I implemented all of the sounds and music into the game, and optimized the game for multiple platforms.
Food Drive currently has over 30,000 downloads and 90% positive review on steam.