Game Sound Conference 2018 is over, and all of us headed back with hearts refueled with passion and support from the game audio community. As I was writing down my notes on to my laptop, I organized these 5 takeaways that I will be applying to my life to make myself a better-prepared composer. Let's begin…
Helpful Logic Pro Sound Design Tip - Remove Silence from Audio Regions
How to Fix GitHub Merge conflicts!
Audio Development Blog for Food Drive
In Food Drive, you drive around a truck with a cannon perched on top of it, and you're delivering food to various neighborhoods within the colorful but very hungry town. The game is a food bank awareness game and promotes the activities of food banks and how we can help in real life.
While the game is fun, the audio development process was just as fun as well! I wanted to share with you what I've learned so far, and what I wish I could have differently so that I can improve myself even more.
Wwise to Unity Integration Cheat Sheet
You may have gotten through the 101, 201 and 251 courses through Audiokinetic's website, but you still might not know how to actually INTEGRATE these Events, States and RTPC's you set up into Unity. I don't blame you - this information is for some reason, incredibly difficult to find online. But you need to know, in order to get your Wwise integrated into Unity. So let's get started!
A new learning achievment - Wwise.
Most people grow a sense of fear toward subjects that they aren't so familiar with. This type of fear isn't the same kind as phobia toward heights or spiders. This type of fear is psychological; the fear of the unknown. For some reason, I had this weird kind of fear with learning Wwise, the middleware software for games.
Return from Korea Trip. New mind!
Hello, world! Another semester has successfully come to an end. I received approval for the senior recital at school, and I finished with most of my classes with A's. After summer break started, I went on a 3-week trip in my homeland Korea! Now that I'm back from this long trip, I took a look at Twitter and noticed my dear friend Jason Lee's commitment to daily updates about game dev and I really admire his endurance!
8 Days 'til GDC! Press Spacebar to Get Up
I used to believe that I was a night owl. I would convince myself that I composed at my best at 3:00 AM in the morning and that I was too groggy to be able to do anything in the morning.
And then I got accepted as a Conference Associate for GDC 2018. Now, I HAVE to be able to get up early in the morning…