Lanternal (Game Jam submission for Ludum Dare 43)


I was the composer, sound designer and implementer for Lanternal. This project took place over the 3 days course of period and helps to show what I can do under tight deadlines and churning out creativity within a short amount of time. When we decided on the arcade aesthetic of the game, I immediately started creating sound effects that would be soothing to listen to even through multiple playthroughs, while still giving that haunted vibe of this game. I worked closely with the programmer to set up Wwise to work with Unity Collab, and worked on cool effects like Low Fi VHS mode and Pixelization through Wwise. The game was placed 16th place in Audio out of 1750 games submitted, placing it on the 98% percentile for Ludum Dare 2018.