Transitioning is difficult, and it happens to everyone. I was a student who was used to studying for tests, working on projects with deadlines and having everything handed to me. After graduation, everything changed - now there’s loans to pay off, financial independency, places to go to and people to meet.
Today, I ran into some interesting problems while I was working on my Wwise project for one of our games.
It turns out, my local files had diverged long time ago, and I had done work on my diverged project.
This happened probably because I had forgotten to pull the master’s changes to my local files.
GDC 2019 ended! I got my website reviewed by Kevin at Reel Talk, and my reels reviewed at Demo Derby: Sound Design by Scott Gershin.. Let me share some of the valuable feedback I got!
Are you a student? Introvert? Do you freeze at networking events?
I was all three of those at once. Most people start as a networking noob, and I admit, it takes a lot of courage to go out there and walk up to someone and start having ‘genuine’ conversations with them.
For some reason, this information was extremely difficult to find anywhere. Many small and student projects could benefit from working quickly on Unity Collab + Wwise.
So I decided to create a tutorial for others. Hope this helps!
Here's another note to myself. In this blog post, I go through step by step of how to pull, add and push your changes out to your entire team using Git and Terminal.
Game Sound Conference 2018 is over, and all of us headed back with hearts refueled with passion and support from the game audio community. As I was writing down my notes on to my laptop, I organized these 5 takeaways that I will be applying to my life to make myself a better-prepared composer. Let's begin…
Remove silence from Audio Regions is a trick you can use to immediately separate your recordings so that it's easy and ready for layering. I know that this is what I'm going to be doing every time I am doing sound design from now on!